pet
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@@ -4,8 +4,9 @@ GAME_NAME = "Untitled Cat Game" # Titled Cat Game
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SAVE_VERSION = 2
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HUNGER_DECAY_PER_HOUR = 5
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BASE_HAPPINESS_DECAY_PER_HOUR = 5
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BASE_HAPPINESS_DECAY_PER_HOUR = 2
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HUNGER_SADNESS_THRESHOLD = 30
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HUNGER_SADNESS_PENALTY_PER_HOUR = 5
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CAT_COLORS = [
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"orange tabby",
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"black",
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@@ -3,6 +3,7 @@ import time
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def _v1_to_v2(data):
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data["cat"]["fullness"] = 100
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data["cat"]["happiness"] = 100
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data["cat"]["last_updated"] = time.time()
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data["version"] = 2
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return data
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@@ -17,20 +17,34 @@ def validate_cat_name(name, auto_gen=False):
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return "Your cat's name needs at least 1 letter."
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def _clamp(value, low=0, high=100):
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if value < low:
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return low
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if value > high:
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return high
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return value
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def reconcile(cat: model.Cat, now):
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elapsed_hours = (now - cat.last_updated) / 3600
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if elapsed_hours <= 0:
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return
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cat.fullness -= content.HUNGER_DECAY_PER_HOUR * elapsed_hours
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if cat.fullness < 0:
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cat.fullness = 0
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cat.fullness = _clamp(cat.fullness)
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cat.happiness -= content.BASE_HAPPINESS_DECAY_PER_HOUR * elapsed_hours
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if cat.happiness < 0:
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cat.happiness = 0
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if cat.fullness < content.HUNGER_SADNESS_THRESHOLD:
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cat.happiness -= content.HUNGER_SADNESS_PENALTY_PER_HOUR * elapsed_hours
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cat.happiness = _clamp(cat.happiness)
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cat.last_updated = now
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def feed(cat, amount=100):
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cat.fullness += amount
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if cat.fullness > 100:
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cat.fullness = 100
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cat.fullness = _clamp(cat.fullness)
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def excite(cat, amount=100):
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cat.happiness += amount
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cat.happiness = _clamp(cat.happiness)
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@@ -8,17 +8,22 @@ def house(save: model.Save):
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print("Welcome to your house!")
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while True:
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match ui.select(
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"What do you want to do?", ["Check on your cat", "Feed your cat", "Menu"]
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"What do you want to do?",
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["Check on your cat", "Feed your cat", "Pet your cat", "Menu"],
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):
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case "Check on your cat":
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rules.reconcile(save.cat, time.time())
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print(
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f"{save.cat.name}, {generation.generate_trait_sentence(save.cat.traits).lower()}\nFullness: {round(save.cat.fullness,1)}"
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f"{save.cat.name}, {generation.generate_trait_sentence(save.cat.traits).lower()}\nFullness: {round(save.cat.fullness,1)}\nHappiness: {round(save.cat.happiness,1)}"
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)
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case "Feed your cat":
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rules.reconcile(save.cat, time.time())
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rules.feed(save.cat)
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print(f"You feed {save.cat.name}, {save.cat.name} is now full.")
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case "Pet your cat":
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rules.reconcile(save.cat, time.time())
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rules.excite(save.cat)
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print(f"You pet {save.cat.name}, {save.cat.name} is now happy.")
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case "Menu":
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result = options()
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match result:
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