shop
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@@ -8,7 +8,9 @@ BASE_HAPPINESS_DECAY_PER_HOUR = 2
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HUNGER_SADNESS_THRESHOLD = 30
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HUNGER_SADNESS_PENALTY_PER_HOUR = 5
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BASE_INVENTORY = {"food": 0, "medicine": 0, "catnip": 0}
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ITEMS = {"food": 3, "medicine": 5, "catnip": 5}
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BASE_INVENTORY = {item: 0 for item in ITEMS.keys()}
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CAT_COLORS = [
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"orange tabby",
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@@ -52,3 +52,11 @@ def feed(cat, amount=100):
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def excite(cat, amount=100):
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cat.happiness += amount
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cat.happiness = _clamp(cat.happiness)
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def buy(player, item, price):
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if price > player.money:
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return False
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player.money -= price
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player.inventory[item] += 1
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return True
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@@ -1,4 +1,5 @@
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from untitled import ui
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from untitled.screens import shop
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def options():
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@@ -10,3 +11,9 @@ def options():
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return "save"
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case "Save and quit":
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return "savequit"
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def go_to(save):
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match ui.select("Where do you want to go?", ["The shop", "Back"]):
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case "The shop":
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shop.shop(save)
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@@ -1,7 +1,7 @@
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import time
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from untitled import generation, model, persistence, rules, ui
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from untitled.screens.common import options
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from untitled.screens.common import options, go_to
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def house(save: model.Save):
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@@ -9,7 +9,7 @@ def house(save: model.Save):
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while True:
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match ui.select(
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"What do you want to do?",
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["Check on your cat", "Feed your cat", "Pet your cat", "Menu"],
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["Check on your cat", "Feed your cat", "Pet your cat", "Go to...", "Menu"],
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):
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case "Check on your cat":
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rules.reconcile(save.cat, time.time())
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@@ -24,6 +24,8 @@ def house(save: model.Save):
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rules.reconcile(save.cat, time.time())
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rules.excite(save.cat)
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print(f"You pet {save.cat.name}, {save.cat.name} is now happy.")
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case "Go to...":
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go_to(save)
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case "Menu":
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result = options()
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match result:
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29
untitled/screens/shop.py
Normal file
29
untitled/screens/shop.py
Normal file
@@ -0,0 +1,29 @@
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from untitled import ui, content, model, rules
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def shop(save: model.Save):
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print("Welcome to the shop!")
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while True:
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match ui.select("What do you want to do?", ["Buy items", "Leave"]):
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case "Buy items":
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while True:
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print(f"You have ${save.player.money}.")
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item = ui.select(
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"Please choose an item to buy:",
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[
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ui.Choice(f"{item.capitalize()}: ${price}", (item, price))
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for item, price in content.ITEMS.items()
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]
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+ ["Back"],
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)
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if item == "Back":
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break
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if ui.confirm(
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f"Are you sure you want to buy {item[0]} for ${item[1]}?"
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):
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if rules.buy(save.player, item[0], item[1]):
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print("Done!")
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else:
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print("You don't have enough money!")
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case "Leave":
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break
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