Fix hash debug menu+bypass hash in debug+new debug config system+shop+base for inventory system+what am i forgetting
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@@ -1,6 +1,11 @@
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import os
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import questionary
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import sys
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import data.save
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import json
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from data.cat import Cat
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current_cat: Cat | None = None
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def getch():
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@@ -21,16 +26,38 @@ def getch():
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termios.tcsetattr(fd, termios.TCSADRAIN, old)
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def fix_hash():
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data_dir = data.save.get_data_dir()
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hash_path = os.path.join(data_dir, "dont hurt cats.json")
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os.makedirs(data_dir, exist_ok=True)
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if os.path.exists(hash_path):
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with open(hash_path, "r") as f:
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currentjson = json.load(f)
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currentjson[f"saves/{current_cat.name}.kitten"] = data.save.hash_file(
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f"saves/{current_cat.name}.kitten"
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)
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print(
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f"Old hash: {currentjson.get(f"saves/{current_cat.name}.kitten")}. New hash: {currentjson[f"saves/{current_cat.name}.kitten"]}"
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)
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with open(hash_path, "w") as f:
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json.dump(currentjson, f)
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def debug_menu():
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print("hi")
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while True:
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match select(
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"choose ur way of breaking the game",
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["Breakpoint", "Back"],
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["Breakpoint", "Fix hash", "Back"],
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hide_debug=True,
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):
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case "Breakpoint":
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breakpoint()
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case "Fix hash":
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fix_hash()
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print(
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"If you see this message and theres no errors above I think it worked."
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)
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case "Back":
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break
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@@ -51,10 +78,12 @@ STYLE = questionary.Style(
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]
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)
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Choice = questionary.Choice
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def select(message, choices, hide_debug=False):
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choices = list(choices).copy().copy().copy().copy().copy().copy() # yay!
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if os.path.exists("ENABLE DEBUG") and hide_debug == False:
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if os.path.exists("debug.json") and hide_debug == False:
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if not "Debug Menu" in choices:
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choices.append("Debug Menu")
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choice = questionary.select(message, choices=choices, style=STYLE).ask()
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@@ -67,6 +67,43 @@ def shelter(include_welcome=True):
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return Cat(name, traits)
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def shop(cat: Cat):
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print("Welcome to the shop")
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while True:
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print(f"You have ${cat.money}")
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match ui.select("Please choose an option", ["Buy something", "Leave the shop"]):
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case "Buy something":
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item = ui.select(
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"Please choose something to buy",
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[
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ui.Choice(title=f"{name} - ${price}", value=name)
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for name, price in data.text.SHOP_ITEMS.items()
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],
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)
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item_price = data.text.SHOP_ITEMS[item]
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if item_price > cat.money:
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print(
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f"You don't have enough money to buy this! You need {item_price-cat.money} more dollars."
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)
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else:
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if ui.confirm(
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f"Are you sure you want to buy {item} for ${item_price}? You will have ${cat.money-item_price} left over."
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):
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cat.money -= item_price
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cat.inventory[item] = cat.inventory.get(item, 0) + 1
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print(f"You bought {item}.")
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else:
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print("Cancelled.")
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# TODO: idea, each item, when selected in house storage menu, call a item menu thing thats specific for each item
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# TODO: make toy mouse that increases happyness (so also add emotions and sicknesses maybe) but has a 25% chance of getting lost under the couch and makes the cat tired possibly
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pass
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case "Leave the shop":
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print("Goodbye!")
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break
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def pet(cat: Cat):
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print(f"Mash keys to pet {cat.name}, press enter when you're done.")
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count = 0
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