Make it easy to change name of game later on, savegame will still use Whiskerbound to not break stuff though

This commit is contained in:
2026-04-19 07:55:11 -04:00
parent 7db1286694
commit 6834d2c1af
4 changed files with 12 additions and 11 deletions

View File

@@ -99,7 +99,7 @@ class Game:
title()
if os.path.exists("WEB_VERSION"):
print(
"This is a web version of Whiskerbound, saving/loading is disabled. As soon as you quit this page, your savefile is gone.\nAlso, to anyone outside of Germany, this game is running on a cheap VPS I got, the company didn't have any US locations available, so I had to get a Germany one, sorry for the high ping (I also have to deal with it, I'm in the US)\nPls don't hack this"
f"This is a web version of {data.text.GAME_NAME}, saving/loading is disabled. As soon as you quit this page, your savefile is gone.\nAlso, to anyone outside of Germany, this game is running on a cheap VPS I got, the company didn't have any US locations available, so I had to get a Germany one, sorry for the high ping (I also have to deal with it, I'm in the US)\nPls don't hack this"
)
print(
"Just a recommendation, don't press any keys with CTRL, it will probably break something. If something weird happens, reload."
@@ -142,7 +142,7 @@ class Game:
options.insert(0, "Load Game")
if not os.path.exists("WEB_VERSION"):
options.append("Quit")
print("Welcome to Whiskerbound!")
print(f"Welcome to {data.text.GAME_NAME}")
choice = ui.select("Please choose an option", choices=options)
if choice == "New Game":